leang
New Member
Loving and tolerating you with bullets since 1998
Posts: 36
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Post by leang on Mar 7, 2013 5:07:18 GMT -5
We all have our own squad ideas, but what's the point of a well guided squad when they lack the finesse of combat? So here it is! A thread for all your brotips; from a fighter to a fighter! General brotips: - Strafe! Move side to side while firing, it makes you harder to hit. Move at random!
- Look down the sights when firing. Never, ever hip-fire unless you are at point-blank range or you have a Laser Sight under-barrel attachment. BUT, judging from other persons' expiriences, hip-fire is adviseable when using Shotguns.
- Use the firing modes wisely! Semi-auto is for long range, burst fire for medium and fully auto for close. If you don't have burst fire mode on your gun, improvise with automatic fire.
- Don't forget about you knife. It saved my ass a fair few times. (Also, what's more enjoyable than humiliating someone with one? ;D)
Light Ass. brotips: - Be a hipster! Don't go the way everyone goes. You have a damn jetpack!
- You aren't good for frontal combat as a Heavy might be, but don't forget the amounts of damage a good medium-range support can do, especially when you move all the time so you cannot be pin-pointed that easily.
- As mentioned in a thread before this, you can be stealthy even when you aren't a cloaker! Furthermore, your stealthyness can be even better when you use you jetpack well.
Engineer brotips: - Find a MAX and let him be your "Big Daddy". Fix it. Tend to it. Feed it ammo. Let it protect you.
- You're an Engineer, so you aren't as suited for combat as you might think you are. "Let the fighters do the fighting."
- Since you'll be supporting people, try to look for places your squad might get ambushed, and then set up a MANA turret there. You don't have to man it, since a flanker will be discouraged from going that path the moment it sees a MANA turret.
- Fire away! You're an Engineer, you have infinite ammo! Abuse that fact for covering fire. :3
- Do not fix a tank while standing directly at it's back, you'll definately get squished. Stand a bit aside, you won't get squished; it'll push you away.
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albinostorm
Junior Member
"It's ok, Albino is unleashing a holy firestorm upon them"
Posts: 50
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Post by albinostorm on Mar 7, 2013 7:56:13 GMT -5
there are a couple of tips i'd like to add: Overall: - Crouching and staying still in the middle of a side to side waggling gunfight seems to confuse the shit out of terrans long enough for you to fire a long accurate burst at the face. And it feels good.
- Height advantage is a big advantage. If you can get on a beam above a walkway you can turn their head into a colinder before they notice you're there
- pull back on the mouse to counter recoil. This is basic PC FPS stuff but yet it still seems to be new to some people. Practice for a minute everytime you log into the warpgate and you''ll be a sniper elite in no time.
Engineer: - strafe when you're repairing. this makes snipers angry.
- you can stand under a sundie when repping it. This protects you from small arms but you take more damage from explosives somehow
- you can use the mana turret for cover, plant yourself in a corner and whack the turret next to you. works great at places like the hvar outpost tower cap point
Heavy: - Shoot your rockets in the tank's back. 2 shot kill and it makes them crap a brick
- activate your shield the second you take a bullet. if you're in a sticky situation it can discourage non-HAs or you may be able to just turn round and kill them (<3 Dat Anchor)
- your job is to kill tanks, don't try and snipe with rockets, try and sneak up and flank. It tends to pay off more than flinging the slow ass rocket
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tanksforthexp
New Member
I ain't a good shot Baby, but I'm on a role...
Posts: 14
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Post by tanksforthexp on Mar 20, 2013 21:31:15 GMT -5
A bit of an essay from me: General - Do not sprint round corners! The time it takes you to whip your weapon up from sprint is the time it takes your enemy to pump you full of lead.
- Don't be afraid to go first. To often large groups form behind rocks and cover ,spreading fire on the enemy but not advancing. Be the first and often people will follow. Start something.
- Invest at least 50 certs in Utility restoration kits. With just one you'll be able to keep going a whole lot longer, the more you invest the more chances you have to recover.
- If you are new, or haven't already, earn a few certs and invest in the cheap things. There are a tonne of upgrades that cost a single cert point. Weapon zooms, suit slot updgrades and ammo upgrades to name but a few. It's only 1 cert, everyone should have them.
- Earn 50 certs and get the S-AMS upgrade for the Sunderer which allows you to deploy it into a spawn point. Too many people still do not have this, even if your sundie is barebones with just this upgrade, it becomes 1000 times more useful with it on.
- Get a mic! Even if you don't join in with all the banter, you being able to call out the location of that enemy sundie can change the tide of battle. Invest! It'll improve your experience and the quality of the outfit!
Light Assault - Invest in a shotgun (namely the GD-66 Claw) and join my Shock Trooper fad. Coupled with and upgraded jet pack and adrenaline pump you are fast and mobile. Appear where you shouldn't, get in close and one shot them before they can think, then leave even faster.
- Alternatively invest in a better long range option and a good sight. You can get nice vantage points and can make full use of this with the right weapon.
- Get a silencer! Appearing on the minimap everytime you fire is a good way to get spotted on that roof. With a silencer you won't appear and enemies will have a harder time locating you.
- Don't be afraid to try! Run for that door, jet pack over that wall, think outside the box. Worst case: you die and respawn. Best case: you get the jump on 5 enemies and kill them all. Take the risks: the Light Assault life is fast, dangerous and normally short, but god damn deadly.
MAX - You're not immortal! Remember that. Buddy up with an engineer and be smart. You can take a tonne of punishment, but small arms fire still hurts.
- The NC MAX is the master of close range, invest in a second scatter cannon (or varient) and you can clear entire rooms for a brute force attack. Be careful not to overreach though. This is the quickest way to die.
- Save your charge! The charge is great for getting out of sticky situations. Spin round and fly back out that door towards friendlies.
Sniper (long range Infiltrator play) - Find a good spot. Good placement can save your life. Don't be obvious, be different, be sneaky. A good spot should have several different vantage points and also allow you to edge, so you only present a target to a small portion of the base at a time.
- Learn your rifles bullet drop. It's normally not all that much, but being able to judge how much to compensate quickly from the size of your target allows you to make the most of opportunities and defeat less skilled snipers.
- Don't waste ammo on moving targets. Generally, considering lag and the difficulty of the shot, moving targets are hard to hit. Most shots that do hit will only wound, which generally sends them into zig zaging spazzums trying to avoid you. Be patient, wait for them to stop to aim or to reload, then evacuate their skulls with a bullet.
- Most importantly of all: DO NOT underestimate your opponent. If dueling a sniper, do not get overconfident in your skills. Beat him with better placement or clever deception, do not rely on a faster aim, even if you are better, his connection can always be better than yours. Other infantry can be dangerous to, do not underestimate how sneaky they can be if they spot you. They will close for the kill, be prepared to move if you think you've been found.
Reaver - Golden Rule: Be smart. Do not charge into situations blindly for a quick kill. Assess the resistance, the risk and decide. Yes you may kill that single infantry, but those six mosi's on your tail will make you pay.
- Fly high. Seriously. All the way to the combat ceiling. Few people look up and a lot of pilots focus heavily on fighting helpless victims for their lolpods. Flying high gives you the big picture, allows you to pick your angle of attack and pounce from above.
- Invest some certs! First spend a measly 30 certs on Stealth. It means you won't appear on the minimap automatically when in close proximity to enemies ESF's. You can slip in behind someone and get in that all important first strike. When you've invest the 250 certs in the Vortex Rotary, with good aim, you can kill or seriously maim that ESF before he even knows your there.
- When using the rocket pods on tanks, remember that armor weakpoints still apply. Aim for the back armor if you can or if not hit straight down on the top. You'll kill your targets much faster, leaving you less vulnerable.
- If you are really invested in flying watch all these Captains Log videos by STL Youngblood. This guys and ace and a good teacher. Watch them here: www.youtube.com/watch?v=jhcWCHYxSCU&feature=c4-overview-vl&list=PL-g2bRjGQpvGO4AcUTIW2_WwlOoHam9Wd
That's all I got for now. I am by no means an expert of pro player, but I like to think I know a thing or two that allows me to play above average. If anyone wants to correct me, feel free, i may be wrong after all! But these things have all helped me in the past! Hope it proves useful to someone! See you Planetside gents!
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