|
Post by clinger456 on Feb 23, 2013 8:51:25 GMT -5
@crazyrules Well the idea is to have dedicated players such as you, Josh, Houddy etc... to organize the platoon, to separate dedicated members to pubbies we can use the outfit promotion system, and the soldier profiles should help specifically choose which people we want for each situation. Although the soldier files are not the clearest at the moment we can trim it down into a spread sheet and/or create another thread with questions such as: Do you have C4 for light assault etc... And I think we have enough dedicated members to organize something this weekend if it is ok with Tricky, Josh the other Admins and officers etc... Also I appreciate the amount you have to say, it give alot of detail into how are current situation is and your concerns which we can improve.
|
|
|
Post by crazyrulez on Feb 24, 2013 9:06:01 GMT -5
i had a lot of fun yesterday, because we did a good a job with our platoon(s) yesterday. even ur splitting with the squads worked surprisingly well with all those random players.
|
|
|
Post by gevattertod on Feb 25, 2013 14:04:57 GMT -5
Then get Houddy into this DERPing forum and let him lead the way! He's the damn platoon leader not us,so why should we waste our time and energy on things we cannot accomplish?
|
|
|
Post by shinozei on Mar 3, 2013 8:47:06 GMT -5
I totally agree with you.
At the moment the whole platoon gets the same set of orders, wich results in a zergy kind of playstyle. I think we should have more squad coordinated play, using more of the ingame squad chat system, and comms. We should have different kinds of squads. I also think that we should be more strict about things, if you don't follow orders, you should get kicked.
|
|
|
Post by clinger456 on Mar 3, 2013 9:26:22 GMT -5
Yeah I think a good way we can start doing this is when ever we go into a bio lab, plat etc... each squad should Target a specific area for instance Alpha will go to A Bravo will go to B and so fourth as we only need the amount of people on the point it says we do, no more no less. Some more specific objectives we can do include Charlie guard the generators (which the amp station ones never are) another one would be Delta hold the the small doors facing the spawn room at the tech plant, really those doors should be defended more and seeing the amount of cover there it would be pretty easy.
|
|
|
Post by crazyrulez on Mar 3, 2013 11:01:22 GMT -5
jeez just wrote my text in another section and didnt read ur posts. anyway i agree with u and would welcome some improvements anyone soon. im sick of playing like a normal pub player. i need orders and i need advanced orders right now and need the feeling to do something important or making the difference.
|
|
mycreagle
New Member
"Apologies for the Tech Plant quagmire."
Posts: 13
|
Post by mycreagle on Mar 9, 2013 15:44:29 GMT -5
If this comes across a little ranty, I apologise in advance. I've had the most frustrating day's gameplay since I started PS2 (admittedly not too long ago).
Today we were running with an undersized platoon most of the day (at least the few hours at a time I was online for) and we lost pretty much every head-on engagement we found ourselves in as a result - I enjoy running around and galaxy-dropping at lightly held bases as much as the next guy, but sooner or later I wouldn't mind actually taking on one of the TR or Vanu outfits and winning. It's especially frustrating being in an undersized platoon because there aren't enough of each class for us to appropriately support one another. When I play engie, enemy vehicles are a nightmare, and when I play HA, either I'm the only one in the area performing AA duties or I run out of ammo in pursuit of something.
I'm aware that: a) ATFI is a work in progress, and building an outfit from the ground up is not going to be a walk in the park. b) For whatever reason, NC players hate organisation and seem to spend half their time teamkilling each other or manning turrets in empty bases. Running with the NC zerg is more dangerous than hostile action, half the time. c) The new VR feature coming in with GU04 will actually allow us to schedule training for people who want to learn.
With all that in mind, I'm willing to stick with ATFI for a while.
The bottom line, though, is that I logged on today and found I wasn't having fun. I was on the losing side at two heavy biolab skirmishes and the most fun I had was actually in a mano-e-mano situation against a lone Vanu trying to ghost-cap a base and cut us off.
This isn't criticism directed at anybody in particular, just a roundup of the issues that are coming between me and having a good time.
|
|
|
Post by crazyrulez on Mar 10, 2013 3:16:13 GMT -5
mycreagle : U know, im a person who had a lot of those days and i realized thats not ATFI´s fault. Of course we cant compete with other platoons if we just run small ones. Of course we cant compete if we are engaging Outfits like WDUH. They have the numbers(500 members?) and the organisation before we even started with our outfit. TR in general has a lot of good outfits. NC on the other hand has no brilliant Outfit. i was searching for a sign of really good coordination and great tactics, but i didnt see it on our server. I saw some good trys doing something special, but in the end people were just taking the class they have to take and just jumped into the battle. it was like flipping a coin. Then i was searching on youtube if there are good outfits in ps2 who are playing like i want to play and i found some sick outfits, but i think they re on american servers. And then i noticed that vs and terrans are not that good either on our server, otherwise they would crash us much more...but ive seen the best outfits running around in esamir these days...so maybe thats why we re doing "ok" on indar!? I dont know... , but in the end i knew that its my own fault cause of my expectations. -.- i cant realize them by myself, i need a lot of people who wants to play on the highest level with the best tactics and the best teamplay. ATFI just needs a lot of time but the other nc outfits? i dont wanna judge them, because i rarely played with them, but maybe they already stuck in their corner. Like i said before, i didnt see anyone playing on the highest level on our server, so why should an old outfit who had more time than ATFI become THE Outfit? you need big leaders and really good members who want to play in a team. maybe we are missing this one guy who is able to push the correct buttons. but i guess these are old news. for me personal i tried a lot of things. i played with people on one of the other continents and its pretty good for learning some tactics, cause on esamir u ll always find good organized enemy platoons and on amerish u can play against smaller squads, sometimes platoons. indar is just big fat zerg fights and u cant train ur own outfit to become better ,when ur always outnumbered and u rely on all the other 500 nc players on indar. crown is another problem... i also gave myself some challenges and tried to conquer an enemy base just with an infiltrator, doing all the badass stuff and trying to use turrets or tanks in the enemy base. i spawned a max unit in the enemy base and killed everyone on the turrets or at the terminals. i tried some different challenges and i always try them again ,just to see if i become better and find the most effective spots in all these areas.(try it guys, its really fun^^) i wanted to try it with the squad im running with, but they always play in the evenning and the last 2-3 days i had no time to play with them, so i cant tell u how this works out, but what i wanted to say is... that u have to challenge urself if u have no fun running around and doing the same things over and over again. i know its no teamplay involved, but maybe ill find a solution for this misery, at least for myself;) theres always a way, especially in games. c-r
|
|
|
Post by mofomadness on Mar 15, 2013 17:11:04 GMT -5
Right, gonna have a bit of moan.. Im getting pretty tired of logging on, seeing a ATFI sqaud and thinking "great weve got one online" then i join i see that, in fairness there is alot of members in it. But- no ATFI member is leading the platoon, rarely even a squad. Its a quick win to fix, when your leading a sqaud or platoon, when you log out hand control to a fellow ATFI member, despite experience in leading, it doesnt matter! This way: A ATFI toon is actually ours! Gives better opportunity for players new to leading to learn! We dont look stupid. Another point, ive got a feeling were expanding to quickly and not working with what we have, our outfit is growing, which i think is great... but i cant help but feel its happened to quickly. I notice alot of outfit members, actually online, but not even playing with the rest of the outfit, i understand sometimes people are AFK but still, check it out next time one of you are online and have a look seeing whos online within the outfit, and who is playing in a sqaud... Let me know if you guys disagree or agree
|
|
|
Post by crazyrulez on Mar 15, 2013 20:34:49 GMT -5
i left ATFI today, because i felt like that ATFI is on a different way. i like to play competetive or at least with some personality between the members. but ATFI becomes bigger and bigger and old players becoming inactive. actually i missed bigtricky and some other dudes... and without those guys it was much more difficult for me to play in ATFI.
right now im looking for more fun and joined a small outfit with 25 members. i know em for a pretty long time, but i was always hoping that its getting better with ATFI and my expectations.
i wish you all the best guys and srry that i was trying to push u with a lot of posts, but it was just my way to show u that im not comfortable playing like that. in the end it didnt work out and we have to go seperate ways.
im sure ATFI contributes a lot for our faction and i hope ur getting better and better.
see u around.
|
|
|
Post by altrotenli on Mar 16, 2013 3:27:56 GMT -5
Personally for me, it isn't about winning or losing. I just have fun being under command of our ATFI guys. My best experience so far was a few weeks ago. We didn't win that time -- we lost. But the thing is, that we played as a one big platoon. There was a great commander (Clinger, btw. Thank you for that experience!), we had great cooperation and chat full of voice. That is what was enough for me.
I never dwell on winning. The whole process should be fun, that is what important. And as ATFI grow up, more and more interesting people joins, and more of them I meet.
I also invite to the outfit people, whom I claim to be interesting in order to make ATFI better. And I recommend other people to do the same and not to dwell on winning, but on fun process.
|
|
lunarous7
New Member
Stand up and deliver | Your wildest fantasies
Posts: 6
|
Post by lunarous7 on Mar 16, 2013 6:10:50 GMT -5
I have only been here for a couple of days, but it seems the forum activity is rather low. Is this usual or are people just busy right now? I'd love it if this clan was as active on the forums as in the game.
|
|
|
Post by crazyrulez on Mar 16, 2013 10:26:16 GMT -5
altrotenli: i joined a smaller outfit, i dont care about winning, i care about having fun, but i prefer playing effective and well coordinated attacks. numbers doesnt matter for me, just the coordination and the communication with the people around. and of course clinger is an awesome guy, he and a lotf of other people in ATFI did always a good job, but without em its pretty boring sometimes. of course, ATFI is progressing at the moment and is becoming stronger and stronger, but i had no fun playing like this anymore. its just my personal preference. @lumarous: a lot of new people have to register and some people are busy, but yeah... not everyone is reading or writing anything in here.
|
|
albinostorm
Junior Member
"It's ok, Albino is unleashing a holy firestorm upon them"
Posts: 50
|
Post by albinostorm on Mar 16, 2013 16:08:52 GMT -5
To be honest, I agree with a lot of what you've said Crazy, I was planning on splitting up the squads when i next got platoon lead but it seems i can't even log into the game at the moment. I thought some of our big leaders (Like Josh and Bigtricky) were just taking a break but i'm starting to think they've left for good. the problem we're having is happening a lot out there from what i've read, the game is just a bunch of big zergs running around capping and whenever they meet, one group folds and regroups.
|
|
|
Post by clinger456 on Mar 16, 2013 18:59:39 GMT -5
Well aside from the game breaking bug I have beenexperiencing this is my beef with the Planetside 2 meta game, it feels as though there is so much wasted potential and its just so easy to create a zerg with no real need to actually use tactics.
First off the bases, they don't feel remotely easy to defend, there is no way in hell you will be able to lock down a generator unless you have a zerg of your own posted at one or at least a mobile squad that able to spin on a dime, and there is no incentive what so ever to defend them aside from the Crown and maybe a tech plant, but things like reduced turret heat reduction don't really feel like they have an effect on the game, now even though I have never played the original Planetside the bases on there look much more like 'bases', as in real strategic assets that you must defend with real tangible effects with long hallways that you can lockdown and DOORS, doors man, man you put doors with Yale locks on the top of a tech plant facing the spawn room where all the cover is you will have an intresting fight.
Also on the mater of zergs is spawning, I think Planetside 1 had the right idea, numbero uno the more you died in a short amount of time meant your respawn time was increased meaning that you couldn't literally spawn a zerg and keep rushing until the base fell as there was a real incentive to stay alive otherwise you would take ages to respawn, the way I see it respawning from bases should be shorter than respawning from sunderers as well. Another thing in Planetside 1 is only one person respawning from a sunderer or a respwn tube at a time making it much harder to pump out troops.
One more thing, this said in a video of which I cannot remember currently but someone had the amazing idea of attrition, basically it means if you are in enemy territory or friendly territory that has been cut off you will receive zero as in no resources meaning that an attack team would eventually have to go back to spawn vehicles if they cannot get through or a defending team would have to have a squad or platoon spawn at non cut off territory to spawn vehicles for a counter attack.
Just implementing one of these ideas will drastically improve the Meta game and Macro play, but Sony wont implement any of these ideas as they're trying to appeal to casual gamers.
In the mean time I want to play something more tactically advanced like Arma with some people heads up if anyone is intrested and yeah my english and spelling went for a coffee break when I wrote this.
|
|